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Command: Halt: Difference between revisions

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{| role="presentation" class="wikitable"
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| <strong>[[File:Command Halt Condition Icon.png|frameless|upright=0.12]] Command: Halt</strong>
| <strong>[[File:Command Halt Condition Icon.webp|frameless|upright=0.12]] Command: Halt</strong>
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}

Revision as of 20:09, 16 July 2023

Command (Halt) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target temporarily from moving or taking action.

"Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Command: Halt
Duration 1 turn
Class Bard, Cleric, Paladin

Description

Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.

  • Range: Range Icon.png 18m / 60ft
  • Saving Throw: Save Throw Icons.png Wisdom

At Higher Levels

When the spell is cast a 2nd Level or higher, you can target an additional creature for each spell slots level above 1st. The creatures must be within 9m / 30ft of each other.