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Storm Sorcery: Difference between revisions

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===Level 11===
===Level 11===
 
*[[File:Storm's Fury Icon.png|frameless|upright=0.1]] [[Storm's Fury]]: When you are hit by a melee attack, you deal [[Damage Types#Lightning|Lightning]] equal to your [[Sorcerer]] level to the attacker. The attacker will also have to make a Strength saving throw against your [[Sorcerer]] spell save DC. On a failed save, the attacker is pushed away from you {{InfoBlob|6m / 20ft}} in a straight line. {{verify}}
*[[File:Storm's Fury Icon.png|frameless|upright=0.1]] '''Storm's Fury''': When you are hit by a melee attack, you deal [[Damage Types#Lightning|Lightning]] equal to your [[Sorcerer]] level to the attacker. The attacker will also have to make a Strength saving throw against your [[Sorcerer]] spell save DC. On a failed save, the attacker is pushed away from you {{C|6m / 20ft}} in a straight line. (Needs to be confirmed)

Revision as of 12:26, 4 August 2023

Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Storm Sorcery Subclass Icon.png
Storm Sorcery is one of the Subclasses of Sorcerer. These Sorcerers are extremally mobile being able to fly after each Lightning or Thunder spell making them comfortable to wade into melee. As they grow in power they can make their spells generate small storms, become resistant to to Lightning or Thunder damage and even punish enemies brave enough to attack them by shocking and pushing them far away.

Subclass Features

Level 1

Level 6


Level 11

  • Storm's Fury Icon.png Storm's Fury: When you are hit by a melee attack, you deal Lightning equal to your Sorcerer level to the attacker. The attacker will also have to make a Strength saving throw against your Sorcerer spell save DC. On a failed save, the attacker is pushed away from you 6m / 20ft in a straight line. [Needs Verification]