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Dawnburst Strike: Difference between revisions
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(add DC for tooltip, despite supposed inaccuracy) |
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| condition dc = 13 | | condition dc = 13 | ||
| condition duration = 3 | | condition duration = 3 | ||
| notes = * The description in-game notes an incorrect DC 13 Constitution save. | | notes = * The description in-game notes an incorrect DC 13 Constitution save. It requires a [[Dice_rolls#Saving_throws|Weapon Action save]] with the defender receiving a +2 bonus to their DC. | ||
| aoe m=3|aoe ft=10|aoe=Radius | | aoe m=3|aoe ft=10|aoe=Radius | ||
}} | }} | ||
[[Category:Sources of Radiant damage]] | [[Category:Sources of Radiant damage]] |
Revision as of 02:29, 23 October 2024
Dawnburst Strike is a weapon action granted by The Sacred Star.
Description
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
- AoE: 3 m / 10 ft (Radius)
- Recharge: Short rest
Condition: Blinded
Duration: 3 turns
DC 13 Constitution saving throw
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
- The Sacred Star
- Tough Sunrises (inaccessible)
Notes
- The description in-game notes an incorrect DC 13 Constitution save. It requires a Weapon Action save with the defender receiving a +2 bonus to their DC.