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Shatter: Difference between revisions
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| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| classes = Bard, Sorcerer, Wizard, Warlock | | classes = Bard, Sorcerer, Wizard, Warlock, Tempest Domain | ||
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw]] at {{Disadvantage}}. | | summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw]] at {{Disadvantage}}. | ||
| description = Generate a painfully intense ringing noise that deals {{DamageText | 3d8 | Thunder}} damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}s. On a successful save, creatures still take half damage. | | description = Generate a painfully intense ringing noise that deals {{DamageText | 3d8 | Thunder}} damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}s. On a successful save, creatures still take half damage. | ||
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock | | class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain | ||
| action type = action | | action type = action | ||
| damage = 3d8 | | damage = 3d8 |
Revision as of 10:28, 5 August 2023
Shatter is a level 2 evocation spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
Description
Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have Disadvantage on their Saving throws. On a successful save, creatures still take half damage.
Properties
- Damage
- 3d8 (3~24) Thunder (Constitution save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 3: Bard, Sorcerer, Wizard, Warlock, and Tempest Domain
Notes
- When the spell is cast using a 3rd level slot or higher, damage increases by 1d8 Thunder for each spell slot level above 2nd.
- Also granted by Sentient Amulet.