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Phalar Aluve: Difference between revisions
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| image = Longsword PlusOne Icon.png | | image = Longsword PlusOne Icon.png |
Revision as of 23:14, 12 August 2023
Phalar Aluve is a rare, lightly enchanted (+1) special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.
The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength or Dexterity modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength or Dexterity modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
Special
The holder of this item gains:
- Performance +1
- Phalar Aluve: Melody: The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. You can use one of the following class actions once per Short Rest
- Phalar Aluve: Shriek: The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4 Thunder damage. The sword will stop Shrieking if unequipped.
- Action
- Range: Self
- AoE: 6 m / 20 ft (Radius)
- Duration: 5 turns
- Recharge: Short Rest
- Phalar Aluve: Sing: The sword sings a melody. All allies within 6m of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdom and Intelligence Saving Throws. The sword will stop singing if unequipped.
- Action
- Range: Self
- AoE: 6 m / 20 ft (Radius)
- Duration: 5 turns
- Recharge: Short Rest
- Phalar Aluve: Shriek: The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4 Thunder damage. The sword will stop Shrieking if unequipped.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.