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The Sacred Star: Difference between revisions
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| melee or ranged = melee <!-- melee or ranged, duh --> | | melee or ranged = melee <!-- melee or ranged, duh --> | ||
| handedness = one-handed <!-- one-handed, versatile, two-handed --> | | handedness = one-handed <!-- one-handed, versatile, two-handed --> | ||
| type = <!-- One of [[Category:Weapon Types]]. Always plural. --> | | type = <!-- One of [[Category:Weapon Types]]. Always plural. --> Morningstars | ||
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> very rare | | rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> very rare | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> +2 | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> +2 |
Revision as of 23:05, 11 August 2023
The Sacred Star is a very rare, moderately enchanted (+2) special variant of the Morningstars family of weapons. It is a martial melee weapon wielded in one hand.
The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.
Properties
- Damage
- 1d8 + 3 (4~11) + Strength modifier Piercing
- Extra damage
- 1d4 (1~4) Radiant
- Details
- Rarity: Very Rare
- Enchantment: + 2
- One-Handed
- Melee: 1.5 m / 5 ft
- Weight: 0.8 kg / 1.6 lb
- Price: 770 gp
Special
The holder of this item gains:
- Radiant Strike: On a hit, inflict 1 turn of Radianting Orb upon the target.
- Sanctified Weapon: Undead creatures struck by this weapon are possibly Turned.
- Tenacity: (Main Hand Only) When you miss an attack, you deal 1 Bludgeoning damage anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Heartstopper ()
Smash an enemy's chest in and possibly inflict .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Dawnburst Strike ()
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be .