Morningstars

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Morningstars Morningstars are a type of one-handed martial melee weapon. Following are some base attributes common to most morningstars, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Morningstar. Further down below, you can find a list of all morningstars in the game.

Properties

Damage:
D8 Piercing.png 1d8 (1~8) + Strength modifier Damage Types Piercing damage
Details:
 One-Handed
Melee: 1.5 m / 5 ft
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Heartstopper Heartstopper ()
Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them.
Tenacity Tenacity ()
When you miss an attack, deal Damage Types Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).

List of morningstars

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special


Rusty Morningstar

1d8 Piercing

1.8 kg
3.6 lb

5


Morningstar

1d8 Piercing

1.8 kg
3.6 lb

50


Morningstar +1

+1 1d8 + 1 Piercing

1.8 kg
3.6 lb

65


Ravengard's Scourger

+2 1d8 + 2 Piercing

1.8 kg
3.9 lb

310

  • Commander's Strike Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. Once per Short Rest.


Twist of Fortune

+1 1d8 + 1 Piercing

1.8 kg
3.6 lb

310
  • Twist of Fortune: When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money ()
Strike out greedily, dealing an additional proficiency bonusDamage TypesPiercing damage per 300 gold that the target possesses. The gold will be consumed.


The Sacred Star

+2 1d8 + 2 Piercing 1d4 Radiant

0.8 kg
1.8 lb

770
Dawnburst Strike Dawnburst Strike ()
Deal additional Damage Types Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a Weapon action DC  Constitution saving throw or be Blinded Blinded.

Legacy content

External links[edit | edit source]

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