Ad placeholder
Produce Flame: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Druid | | classes = Cleric, Druid | ||
| class learns at level 1 = Druid | | class learns at level 1 = Cleric, Druid | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = Asmodeus Tiefling | | races = Asmodeus Tiefling |
Revision as of 19:12, 15 August 2023
Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
Description
A flickering flame appears in your hand. It sheds bright light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Properties
- Details
- Range: Self
At higher levels
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8Fire, to a total of:
2d8 (2~16) Fire
Condition: Produce Flame
Duration: Until Long rest
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
How to learn
Classes:
Races:
- Character level 1: Asmodeus Tiefling
(Character level is the sum of all class levels for a multi-classed character.)