'''Magic Weapon''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
{{ up to date | 2023-08-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
| title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div>
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until Long Rest}}
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*Weapon has become magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls.
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| concentration = yes
| range = melee
==At Higher Levels==
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In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).
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== Notes ==
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* The bonus to attack and damage from Magic Weapon '''does stack''' with inherent enchantments on weapons.
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| condition = Magic Weapon
== Visuals ==
| condition duration = Until Long Rest
[[File:Magic Weapon Visuals.mp4]]
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| higher levels = In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).{{verify}}
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| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).[Needs Verification]