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Phantasmal Force: Difference between revisions

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| race learns at level 1 =
| race learns at level 1 =
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| summary = This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it.
| summary = This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing {{DamageText|1d6|Psychic}} damage per turn, changing to the last type of damage inflicted upon the target.
| description = Flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes {{DamageText|1d6|Psychic}} damage. Each time it takes damage from another source, the damage type of [[Phantasmal Force (Condition)|Phantasmal Force]] changes to that damage type.
| description = Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered.
| action type = action
| action type = action
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| attack roll =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
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| notes =  
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Revision as of 01:28, 21 August 2023

Template:Up to date

Phantasmal Force Icon.png

Phantasmal Force is a level 2 illusion spell. This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing 1d6Damage TypesPsychic damage per turn, changing to the last type of damage inflicted upon the target.

Description

Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Phantasmal Force

Phantasmal Force Phantasmal Force

Duration: 10 turns

Intelligence saving throw

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6Damage TypesPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

How to learn

Classes:

External Links