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Command: Flee: Difference between revisions
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(marked up to date and added upcast info) |
Chronofreak (talk | contribs) (Bards can learn via Magical Secrets) |
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| class learns at level 1 = Cleric, Fiend | | class learns at level 1 = Cleric, Fiend | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | |||
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | |||
| summary = This spell allows spellcasters to order their target to temporarily flee and do nothing else. | | summary = This spell allows spellcasters to order their target to temporarily flee and do nothing else. | ||
| description = Command a creature to flee from you on its turn and do nothing else. | | description = Command a creature to flee from you on its turn and do nothing else. |
Revision as of 23:06, 29 August 2023
Command (Flee) is a level 1 enchantment spell. This spell allows spellcasters to order their target to temporarily flee and do nothing else.
Description
Command a creature to flee from you on its turn and do nothing else.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target per level.Condition: Command: Flee
Duration: 1 turn
- Has to move as far away from the spellcaster by the fastest available means.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)