Conditions: Difference between revisions

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=== [[File:Action Surge Condition Icon.png|frameless|upright=0.15]] Action Surge ===
=== [[File:Action Surge Condition Icon.png|frameless|upright=0.15]] Action Surge ===
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[[File:Action Surge Condition Tooltip.png|frameless|left]]
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=== [[File:Blinded Condition Icon.png|frameless|upright=0.15]] Blinded ===
=== [[File:Blinded Condition Icon.png|frameless|upright=0.15]] Blinded ===
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[[File:Blinded Condition Tooltip.png|frameless|left]]
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=== [[File:Bleeding Condition Icon.png|frameless|upright=0.15]] Bleeding ===
=== [[File:Bleeding Condition Icon.png|frameless|upright=0.15]] Bleeding ===
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[[File:Bleeding Condition Tooltip.png|frameless|left]]
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=== [[File:Blurred Condition Icon.png|frameless|upright=0.15]] Blurred ===
=== [[File:Blurred Condition Icon.png|frameless|upright=0.15]] Blurred ===
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[[File:Blurred Condition Tooltip.png|frameless|left]]
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=== [[File:Bufotoxin Condition Icon.png|frameless|upright=0.3]] Bufotoxin ===
=== [[File:Bufotoxin Condition Icon.png|frameless|upright=0.3]] Bufotoxin ===
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[[File:Bufotoxin Condition Tooltip.png|frameless|left]]
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=== [[File:Charmed Condition Icon.png|frameless|upright=0.15]] Charmed ===
=== [[File:Charmed Condition Icon.png|frameless|upright=0.15]] Charmed ===
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[[File:Charmed Condition Tooltip.png|frameless|left]]
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=== [[File:Dash Condition Icon.png|frameless|upright=0.15]] Dash ===
=== [[File:Dash Condition Icon.png|frameless|upright=0.15]] Dash ===
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[[File:Dash Condition Tooltip.png|frameless|left]]
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=== [[File:Downed Condition Icon.png|frameless|upright=0.15]] Downed ===
=== [[File:Downed Condition Icon.png|frameless|upright=0.15]] Downed ===
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[[File:Downed Condition Tooltip alt.png|frameless|left]]
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=== [[File:Exposing Bite Condition Icon.png|frameless|upright=0.15]] Exposing Bite ===
=== [[File:Exposing Bite Condition Icon.png|frameless|upright=0.15]] Exposing Bite ===
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[[File:Exposing Bite Condition Tooltip.png|frameless|left]]
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=== [[File:Frenzied Condition Icon.png|frameless|upright=0.15]] Frenzied ===
=== [[File:Frenzied Condition Icon.png|frameless|upright=0.15]] Frenzied ===
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[[File:Frenzied Condition Tooltip.png|frameless|left]]
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=== [[File:Frightened Condition Icon.png|frameless|upright=0.13a]] Frightened ===
=== [[File:Frightened Condition Icon.png|frameless|upright=0.13a]] Frightened ===
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[[File:Frightened Condition Tooltip.png|frameless|left]]
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=== [[File:Goaded Condition Icon.png|frameless|upright=0.15]] Goaded ===
=== [[File:Goaded Condition Icon.png|frameless|upright=0.15]] Goaded ===
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=== [[File:Horde Breaker Condition Icon.png|frameless|upright=0.15]] Horde Breaker ===
=== [[File:Horde Breaker Condition Icon.png|frameless|upright=0.15]] Horde Breaker ===
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[[File:Horde Breaker Condition Tooltip.png|frameless|left]]
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=== [[File:Light Condition Icon.png|frameless|upright=0.15]] Light ===
=== [[File:Light Condition Icon.png|frameless|upright=0.15]] Light ===
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[[File:Light Condition Tooltip.png|frameless|left]]
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=== [[File:Pinched Condition Icon.png|frameless|upright=0.15]] Pinched ===
=== [[File:Pinched Condition Icon.png|frameless|upright=0.15]] Pinched ===
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[[File:Pinched Condition Tooltip.png|frameless|left]]
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=== [[File:Poisoned Condition Icon.png|frameless|upright=0.15]] Poisoned ===
=== [[File:Poisoned Condition Icon.png|frameless|upright=0.15]] Poisoned ===
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[[File:Poisoned Condition Tooltip.png|frameless|left]]
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=== [[File:Prone Condition Icon 50px.png|frameless|upright=0.12]] Prone ===
=== [[File:Prone Condition Icon 50px.png|frameless|upright=0.12]] Prone ===
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[[File:Prone Condition Tooltip.png|frameless|left]]
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=== [[File:Rage Condition Icon.png|frameless|upright=0.15]] Rage ===
=== [[File:Rage Condition Icon.png|frameless|upright=0.15]] Rage ===
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[[File:Rage Condition Tooltip.png|frameless|left]]
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=== [[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.15]] Rage: Bear Heart ===
=== [[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.15]] Rage: Bear Heart ===
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[[File:Rage Bear Heart Condition Tooltip.png|frameless|left]]
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=== [[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.15]] Rage: Eagle Heart ===
=== [[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.15]] Rage: Eagle Heart ===
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[[File:Rage Eagle Heart Condition Tooltip.png|frameless|left]]
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=== [[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.15]] Rage: Elk Heart ===
=== [[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.15]] Rage: Elk Heart ===
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[[File:Rage Elk Heart Condition Tooltip.png|frameless|left]]
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=== [[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.15]] Rage: Tiger Heart ===
=== [[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.15]] Rage: Tiger Heart ===
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[[File:Rage Tiger Heart Condition Tooltip.png|frameless|left]]
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=== [[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.15]] Rage: Wolf Heart ===
=== [[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.15]] Rage: Wolf Heart ===
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[[File:Rage Wolf Heart Condition Tooltip.png|frameless|left]]
 
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=== [[File:Rallied Condition Icon.png|frameless|upright=0.15]] Rallied ===
=== [[File:Rallied Condition Icon.png|frameless|upright=0.15]] Rallied ===
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[[File:Rallied Condition Tooltip.png|frameless|left]]
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=== [[File:Turned Condition Icon.png|frameless|upright=0.15]] Turned ===
=== [[File:Turned Condition Icon.png|frameless|upright=0.15]] Turned ===
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[[File:Turned Condition Tooltip.png|frameless|left]]
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=== [[File:Threatened Condition Icon.png|frameless|upright=0.12]] Threatened ===
=== [[File:Threatened Condition Icon.png|frameless|upright=0.12]] Threatened ===
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=== [[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.13]] Wild Magic: Explosive Healing ===
=== [[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.13]] Wild Magic: Explosive Healing ===
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[[File:Wild Magic Explosive Healing Condition Tooltip.png|frameless|left]]
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=== [[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.13]] Wild Magic: Enchant Weapons ===
=== [[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.13]] Wild Magic: Enchant Weapons ===
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[[File:Wild Magic Enchant Weapons Condition Tooltip.png|frameless|left]]
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=== [[File:Wild Magic Teleport Icon.png|frameless|upright=0.13]] Wild Magic: Teleport ===
=== [[File:Wild Magic Teleport Icon.png|frameless|upright=0.13]] Wild Magic: Teleport ===
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Revision as of 07:04, 28 April 2022

Main Page > Character Abilities > Condition


Conditions are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.

List Of Conditions

Action Surge Condition Icon.png Action Surge


Effect
  • Can take an extra Action this turn.

Blinded Condition Icon.png Blinded


Effect

Bleeding Condition Icon.png Bleeding


Effect

Blurred Condition Icon.png Blurred


Effect
  • Attackers have Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can see through illusions.

Bufotoxin Condition Icon.png Bufotoxin


Effect

Charmed Condition Icon.png Charmed


Effect

Dash Condition Icon.png Dash


Effect

Downed Condition Icon.png Downed


Effect
  • You are Unconscious and must make Death Saving Throws.
  • On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
  • If you regain any Hit Points, lose Downed. Or an ally Helps you, regain 1 Hit Point.

Exposing Bite Condition Icon.png Exposing Bite


Effect
  • Creature is distracted. The next attack against the creature from wihtin 1.5m / 5ft is guaranteed to be a critical hit.

Frenzied Condition Icon.png Frenzied


Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

upright=0.13a Frightened


Effect

Goaded Condition Icon.png Goaded


Effect
  • Must attack the goading creature, if possible.

Horde Breaker Condition Icon.png Horde Breaker


Effect
  • Creature is open to a follow-up attack.

Light Condition Icon.png Light


Effect
  • This object has an aura of light with a radius of 12m / 40ft

Pinched Condition Icon.png Pinched


Effect
  • Take 1d4 Piercing damage at the beginning of each turn and Movement Speed is reduced by 3m / 10ft.

Poisoned Condition Icon.png Poisoned


Effect

File:Prone Condition Icon 50px.png Prone


Effect
  • Can't move or act, and has Disadvantage on Strength and Dexterity Saving Throws.
  • Attacks against a Prone creature have Advantage if they're made within 3m / 5ft of the creature.
  • A Prone creature must spend half its Movement Speed to stand up.

Rage Condition Icon.png Rage


Effect
  • Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
  • Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

Rage Bear Heart Condition Icon.png Rage: Bear Heart


Effect
  • Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
  • Has Resistance to all damage except psychic damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Eagle Heart Condition Icon.png Rage: Eagle Heart


Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Elk Heart Condition Icon.png Rage: Elk Heart


Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Movement Speed increased by 4.5m / 15ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Tiger Heart Condition Icon.png Rage: Tiger Heart


Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Jump distance increased by 4.5m / 15ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Wolf Heart Condition Icon.png Rage: Wolf Heart

-—--

Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rallied Condition Icon.png Rallied


Effect

Turned Condition Icon.png Turned


Effect
  • Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.

Threatened Condition Icon.png Threatened


Effect

File:Wild Magic Explosive Healing Icon.png Wild Magic: Explosive Healing


Effect
  • Your spells of Level 1 and higher heal all creatures in a 3m / 10ft radius for 1d4 hit points per Spell Slot level.

File:Wild Magic Enchant Weapons Icon.png Wild Magic: Enchant Weapons


Effect
  • The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage.

File:Wild Magic Teleport Icon.png Wild Magic: Teleport


Effect
  • Can use a Bonus Action to teleport up to 9m / 30ft.