Ad placeholder
Blink: Difference between revisions
Jump to navigation
Jump to search
(wizards get blink now too) |
|||
Line 8: | Line 8: | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Archfey | | classes = Sorcerer, Archfey | ||
| class learns at level 5 = Sorcerer, Archfey | | class learns at level 5 = Sorcerer, Wizard, Archfey | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = |
Revision as of 19:54, 9 September 2023
Blink is a level 3 transmutation spell. This spell allows the spellcaster to travel to the Ethereal Plane, becoming temporarily unassailable and unseen until they return.
Description
- Available only in combat.
At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world.
When you do vanish, your presence here is a representation of the location you'll come back to. You can choose to teleport it up to 6 m / 20 ft.
Properties
- Details
- Range: Self
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Blink
Duration: 10 turns
- At the end of each turn, there is a chance the affected entity gets , where it can't be harmed, seen or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
How to learn
Notes
- Also granted by Ring of Blink. Recharge: Long rest
Visuals
Additional Notes
Vanishing to the ethereal plane breaks Concentration [Needs Verification]
External Links
- Blink on the Forgotten Realms Wiki