Fist of Four Thunders: Difference between revisions
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| image = Thunderwave_Icon.png | | image = Thunderwave_Icon.png | ||
| summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{class|Monk}} of the subclass {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of [[Thunderwave]]. | | summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{class|Monk}} of the subclass {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of [[Thunderwave]]. | ||
| cost = | | cost = ki:2, action | ||
| damage = amount: 2d8, type:Thunder | | damage = amount: 2d8, type:Thunder | ||
| aoe = | | aoe = cube | ||
| aoe m = 5 | |||
| aoe ft = 17 | |||
| save = CON,Targets still take half damage. | | save = CON,Targets still take half damage. | ||
| additional = | | additional = | ||
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|3d8|Thunder}} | | higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|3d8|Thunder}} | ||
| notes = When creatures succeeds in saving, they will not be pushed back, but will still take half the damage. | | notes = When creatures succeeds in saving, they will not be pushed back, but will still take half the damage. | ||
| class learns at level 3 = Way of the Four Elements | |||
}} | }} | ||
[[Category:Class Actions]] | [[Category:Class Actions]] |
Revision as of 06:24, 5 September 2023
Fist of Four Thunders is an Action that allows the Monk of the subclass to push creatures and objects away. It is the Monk equivalent of Thunderwave.
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
- 2Ki Points + Action
- Damage:
- 2d8 (2~16) Thunder damage
- Details:
- AoE: 5 m / 17 ft (Cube)
- CON,Targets still take half damage. Save
How to learn
Classes:
- Class level 3: Way of the Four Elements Monk
Notes
When creatures succeeds in saving, they will not be pushed back, but will still take half the damage.