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Spirit Guardians (Necrotic): Difference between revisions

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(Bards can learn via Magical Secrets)
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| classes = Cleric, War Domain
| classes = Cleric, War Domain
| class learns at level 5 = Cleric, War Domain
| class learns at level 5 = Cleric, War Domain
| class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature)
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature)
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =

Revision as of 23:20, 29 August 2023

Spirit Guardians Icon.png

Spirit Guardians: Necrotic is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals Necrotic damage as well as slows the Movement of nearby enemies.

Description

all forth spirits to protect the area around you. Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

On a successful Save, targets still take half damage.

Caster can't become Invisible while Concentrating on this spell.

Properties

Damage
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic (Wisdom save to halve)
Details
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

How to learn

Classes:

External Links