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Sussur Sickle: Difference between revisions
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(Damage was incorrect) |
m (Has normal sickle weapon damage and specs. Removed thrown, and finesse tags. Adjust weight to match in game values) |
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| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = | | damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| ammunition = | | ammunition = | ||
| finesse = | | finesse = | ||
| heavy = | | heavy = | ||
| light = yes | | light = yes | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 0. | | weight kg = 0.9 | ||
| weight lb = | | weight lb = 1.8 | ||
| price = 120 | | price = 120 | ||
| weapon actions = Lacerate | | weapon actions = Lacerate |
Revision as of 23:39, 4 September 2023
The Sussur Sickle is a Rare +1 Sickle that silences the targets it strikes, making it very effective against spellcasters.
The sheen of sussur sap forged into this sickle glows blue, silencing every creature it cuts.
Properties
- Damage
- 1d4 + 1 (2~5) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 120 gp
Special
The holder of this item gains:
- Silences targets on hit.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village.
Notes
- ID: FOR_IncompleteMasterwork_SussurSickle
- UUID: 6b95bb45-41c3-4954-ac2f-ef1aa169b0b6