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Ironwood Club: Difference between revisions

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(added noted regarding ironwood harmony)
(Source of Ironwood Harmony +1d4 Bludgeoning is Shillelagh.)
Line 16: Line 16:
| weight lb = 1.8
| weight lb = 1.8
| price = 65
| price = 65
| special = Grants Ironwood Harmony which adds extra 1d4 damage (source and nature of this buff currently unconfirmed)
| special = When Shillelagh is cast on this weapon, grants Ironwood Harmony (+1d4 Bludgeoning).
| weapon actions = Concussive Smash, Backbreaker
| weapon actions = Concussive Smash, Backbreaker
| where to find = Dropped by the Shadow-Cursed Shambling Mound {{Coords|40|60}} in the [[Ruined Battlefield]].
| where to find = Dropped by the Shadow-Cursed Shambling Mound {{Coords|40|60}} in the [[Ruined Battlefield]].
}}
}}

Revision as of 03:19, 27 September 2023

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Ironwood Club image

Ironwood Club is an uncommon, lightly enchanted (+1) special variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

Fashioned from the hard, unforgiving trunk of an oak, this club still retains the perfume of the forest.

Properties

Damage
D4 Bludgeoning.png 1d4 + 1 (2~5) + Strength modifier Damage TypesBludgeoning
Details
Clubs Clubs
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 65 gp

Special

The holder of this item gains:

When Shillelagh is cast on this weapon, grants Ironwood Harmony (+1d4 Bludgeoning).

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Where to find