Clubs
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Clubs are a type of simple, one-handed, melee Weapon. Following are some base attributes common to most Clubs, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Club. Further down below, you can find a list of all Clubs in the game.
Properties
Actions
If you have Proficiency, equip in main hand to gain:
Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
List of Clubs
Weapon | Enchant. | Damage | Damage Type | Extra Dmg. | E.D. Type | Weight | Price | Special |
---|---|---|---|---|---|---|---|---|
1d4 | Bludgeoning |
0.9 kg
|
10 | |||||
1d4 | Bludgeoning |
0.9 kg
|
10 | |||||
1d4 | Bludgeoning |
0.9 kg
|
10 | |||||
1d4 | Bludgeoning |
0.9 kg
|
10 | |||||
1d4 | Bludgeoning |
0.9 kg
|
10 | |||||
1d4 | Bludgeoning |
0.9 kg
|
10 | |||||
1d4 | Bludgeoning |
0.9 kg
|
10 | |||||
1d4 | Bludgeoning |
0.9 kg
|
65 |
|
||||
+1 | 1d4 + 1 | Bludgeoning |
0.9 kg
|
65 |
|
|||
+1 | 1d4 + 1 | Bludgeoning |
0.9 kg
|
65 |
Grants Ironwood Harmony which adds extra 1d4 damage (source and nature of this buff currently unconfirmed) |
|||
1d4 | Bludgeoning |
0.9 kg
|
190 |
|
||||
+1 | 1d4 + 1 | Bludgeoning | 1d4 | Necrotic |
0.9 kg
|
145 | ||
1d4 | Bludgeoning |
0.9 kg
|
30 |