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Clubs

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Clubs Clubs are a type of one-handed simple melee weapon. The following are some base attributes common to most clubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Club. Further down below, you can find a list of all clubs in the game.

Properties

Damage
Details
 One-Handed
 Melee: 1.5 m / 5 ft
Light (weapon property) Light
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly Daze Daze them. ( Recharge: Short rest.)

List of clubs

ItemEnch.DamageDamage
type
WeightPriceSpecial
Cemetery-Blue Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Club1d4Bludgeoning0.9 kg
1.8 lb
10
Cultist Brand1d4Bludgeoning0.9 kg
1.8 lb
10
Drunk-Purple Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Lantern1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Plague-Green Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Twisting Branch1d4Bludgeoning0.9 kg
1.8 lb
10
Whipping Cane1d4Bludgeoning0.9 kg
1.8 lb
10
Broken Club1d4Bludgeoning0.9 kg
1.8 lb
10
Salami1d4Bludgeoning0.9 kg
1.8 lb
10
Club +1+11d4 + 1Bludgeoning0.9 kg
1.8 lb
17
Club of Hill Giant Strength1d4Bludgeoning0.9 kg
1.8 lb
65
Ironwood Club+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
Shadow Lantern1d4Bludgeoning0.9 kg
1.8 lb
190
Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith (Action)
Cast as a level 6 spell ( Recharge: Long rest.)
Moonlantern1d4Bludgeoning0.9 kg
1.8 lb
30
Torch of Revocation+11d4 + 1
1d4

1d4
Bludgeoning
Necrotic

Fire
0.9 kg
1.8 lb
145

Legacy content


External links[edit | edit source]

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