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{{ up to date | 2023-09- | {{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate | ||
| type = classaction | |||
As an action, present your holy symbol and cause undead creatures to flee. | | summary = As an action, present your holy symbol and cause undead creatures to flee. | ||
| description = Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage. | |||
| image = Turn Undead Icon.png | |||
Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage. | | cost = chadiv:1, action | ||
| concentration = | |||
= | | damage = | ||
| damage2 = | |||
| recharge = | |||
| duration = | |||
| condition = Turned | |||
| condition duration = 3 | |||
== | | condition save = WIS | ||
* At level 5, [[Cleric]]s gain {{IconLink|PassiveFeature DestroyUndead.png|Destroy Undead|size=25}}, which causes Turn Undead to deal {{DamageInfo|4d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures. | | range = self | ||
| aoe = radius | |||
= | | aoe m = 9 | ||
| aoe ft = 30 | |||
| save = | |||
| additional = | |||
| higherlevels = * At level 5, [[Cleric]]s gain {{IconLink|PassiveFeature DestroyUndead.png|Destroy Undead|size=25}}, which causes Turn Undead to deal {{DamageInfo|4d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures. | |||
| class learns at level 2 = Cleric | |||
| granted by feats = | |||
| notes = | |||
}} |
Revision as of 04:02, 5 September 2023
Template:Up to date
As an action, present your holy symbol and cause undead creatures to flee.
Description
Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.
Properties
- Cost:
- Channel Divinity Charge + Action
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 2: Cleric