Ad placeholder

Magic Weapon: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (typo)
mNo edit summary
Line 58: Line 58:
| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level spell slot will increase the bonus by 2, and a 6th level spell slot will increase it by 3.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level [[Spells#Spell_Slots|Spell Slot]] will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.
| variants =  
| variants =  
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.

Revision as of 22:18, 2 October 2023

Template:Up to date

Magic Weapon Icon.png

Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

Description

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.

Properties

Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.

Condition: Magic Weapon

Magic Weapon Magic Weapon

Duration: Until Long rest

How to learn

Classes:

Notes

  • The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
  • This can only be applied to melee weapons.

Visuals

External Links