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Spirit Guardians: Difference between revisions
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Spirit Guardians is a Level 3 Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their movement.
(Initial information on the spell.) |
m (singular slot) |
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*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] 10 turns}} | *Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] 10 turns}} | ||
==At Higher Levels== | ==At Higher Levels== | ||
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> or <code><span style="color:#66cc66">1d8 Necrotic</span></code> damage for each spell | When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> or <code><span style="color:#66cc66">1d8 Necrotic</span></code> damage for each spell slot level above 3rd. |
Revision as of 09:10, 29 January 2023
Spell > List Of Spells > 3rd Level Spells > Spirit Guardians
Spirit Guardians is a Level 3 Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their movement.
Description
Call forth spirits to protect an area around you.
Nearby enemies take 3d8 Radiant
or 3d8 Necrotic
damage per turn, and their Movement Speed is halved.
On a successful save, target still takes half damage.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 3 Spell Slot
Available to level 5 Cleric, Druid, Sorcerer, and Wizard
- Select Variant
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Concentration:
Required
- Duration:
10 turns
At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant
or 1d8 Necrotic
damage for each spell slot level above 3rd.