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Devotee's Mace: Difference between revisions
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| weight lb = 3.9 | | weight lb = 3.9 | ||
| price = 640 | | price = 640 | ||
| special = * '''{{IconLink|Healing Incense Aura Icon.webp|Healing Incense Aura (Class Action)|Healing Incense Aura}} (Main Hand Only):''' Once per [[Long Rest]], Emanate a soothing aura. You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn. (10 turns) {{Inflicts|Healing Incense Aura| | | special = * '''{{IconLink|Healing Incense Aura Icon.webp|Healing Incense Aura (Class Action)|Healing Incense Aura}} (Main Hand Only):''' Once per [[Long Rest]], Emanate a soothing aura. You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn. (10 turns) {{Inflicts|Healing Incense Aura|item}} | ||
| weapon actions = Concussive Smash, Backbreaker | | weapon actions = Concussive Smash, Backbreaker | ||
}} | }} |
Revision as of 10:17, 13 October 2023
Devotee's Mace is a legendary, highly enchanted (+3) special variant of the Maces family of weapons. It is a melee weapon wielded in one hand.
This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.
Properties
- Damage
- 1d6 + 3 (4~9) + Strength modifier Bludgeoning
- Extra damage
- 1d8 (1~8) Radiant
- Details
- Rarity: Legendary
- Enchantment: + 3
- One-Handed
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 640 gp
Special
The holder of this item gains:
- Long Rest, Emanate a soothing aura. You and nearby allies regain 1d4hit points at the start of your turn. (10 turns) (Main Hand Only): Once per
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
Where to find
- * Rewarded from the Arm Thy Servant variant of Divine Intervention.