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| classes = Druid, Ranger, Nature Domain, Circle of the Land | | classes = Druid, Ranger, Nature Domain, Circle of the Land | ||
| class learns at level 3 = Druid, Nature Domain, | | class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Forest | ||
| class learns at level 5 = Ranger | | class learns at level 5 = Ranger | ||
| races = | | races = |
Revision as of 10:45, 21 November 2023
Barkskin is a level 2 transmutation spell. This spell allows spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.
Description
Touch a willing creature to toughen its skin and increase its Armour Class up to 16.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Barkskin
Duration: Until Long rest
- Armour Class increased to 16.
How to learn
Classes:
- Class Level 3: Druid, Nature Domain (Domain Spell), and Circle of the Land (Forest)
- Class Level 5: Ranger
Notes
- While similar to , Barkskin doesn't modify the base armour class, it instead sets the total armour class to 16 if it would have been lower.
External Links
- Barkskin on the Forgotten Realms Wiki