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Divine Strike: Thunder: Difference between revisions

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#REDIRECT[[Divine Strike]]
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage
| summary = '''Divine Strike''' is a {{Class|Tempest Domain}} Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
| description = [[File:Divine Strike Thunder Ranged.webp|150px|frameless|right]]
* {{SmallIcon|Divine Strike Thunder Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{DamageText|1d8|Thunder}} damage in addition to your weapon's damage.
* {{SmallIcon|Divine Strike Thunder Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Thunder}} damage.
| icon = Divine Strike Thunder Melee.webp
| cost = action
| damage = weapon
| extra damage = 1d8
| extra damage type = Thunder
| attack roll = yes
| recharge = Per turn
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save =
| notes = * Can be done as a post-strike reaction (without spending reaction points) similar to [[Divine Smite]] for both melee and ranged attacks.
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon.
* Critical Hits will also double the damage die.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
}}

Revision as of 18:39, 31 October 2023

Template:Up to date

Divine Strike is a Tempest Domain Tempest Domain Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).

Description

Divine Strike Thunder Ranged.webp
  • Melee Skill: Once per turn deal 1d8Damage TypesThunder damage in addition to your weapon's damage.
  • Ranged Skill and Reaction: Deal an additional 1d8Damage TypesThunder damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Thunder.png 1d8 (1~8) Damage TypesThunder
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.