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Melf's Acid Arrow: Difference between revisions
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(Pruned the unused template parameters, made the spells effects more accurate to how they work in game.) |
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{{ up to date | 2023-09 | {{up to date|2023-11-09}} | ||
{{SpellPage | {{SpellPage | ||
| name = Melf's Acid Arrow | |name = Melf's Acid Arrow | ||
| image = Melf's Acid Arrow.webp | |image = Melf's Acid Arrow.webp | ||
| level = 2 | |level = 2 | ||
| school = Evocation | |school = Evocation | ||
| ritual = | |ritual = | ||
| classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster | |classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster | ||
| class learns at level 3 = Wizard, {{Class|Circle of the Land}} (Swamp) | |class learns at level 3 = Wizard, {{Class|Circle of the Land}} (Swamp) | ||
| class learns at level 7 = Eldritch Knight | |class learns at level 7 = Eldritch Knight | ||
| class learns at level 8 = Arcane Trickster | |class learns at level 8 = Arcane Trickster | ||
| races = | |races = | ||
| race learns at level 1 = | |race learns at level 1 = | ||
| race learns at level 2 = | |race learns at level 2 = | ||
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn. | |summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn. | ||
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn. | |description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn. | ||
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | ||
| action type = action | |action type = action | ||
| attack roll = | |attack roll = | ||
| damage = 4d4 | |damage = 4d4 | ||
| | |damage type = Acid | ||
|range = ranged | |||
|condition = Melf's Acid Arrow | |||
|condition duration = 1 | |||
|area = Acid Surface | |||
|area category = Surface | |||
|area shape = radius | |||
|area range m = 2 | |||
|area range ft = 7 | |||
| area duration = Permanent | |||
|area condition = Acid | |||
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| range = ranged | |notes = | ||
*Can be cast with {{RarityItem|Melf's First Staff}} once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier. | |||
|video = Melf's Acid Arrow Visuals.mp4 | |||
| condition = | |||
| condition duration = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area condition = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| | |||
| video = Melf's Acid Arrow Visuals.mp4 | |||
}} | }} | ||
Revision as of 13:54, 10 November 2023
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Properties
- Damage
- 4d4 (4~16) Acid
- Details
- Range: 18 m / 60 ft
- Creates Area: Acid Surface
At higher levels
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.Condition: Melf's Acid Arrow
Area: Acid Surface
How to learn
Classes:
- Class Level 3: Wizard, and [[ (Swamp))
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Notes
- Can be cast with Melf's First Staff once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.