Synaptic Consumption: Difference between revisions

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(Created page with "{{up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{ActionPage | name = Absorb Intellect | image = Absorb Intellect.webp | level = | school = | classes = | summary = '''Synaptic Consumption''' is an Action and Illithid Power available to Mind Flayers. This ability allows a character to lower all of an enemies ability scores by 5, then 1 per turn, and heal themselves for 5 turns. | description = Devour your foe, lowering...")
 
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| school =  
| school =  
| classes =  
| classes =  
| summary = '''Synaptic Consumption''' is an Action and [[Illithid Power]] available to [[Mind Flayer]]s. This ability allows a character to lower all of an enemies [[ability score]]s by 5, then 1 per turn, and heal themselves for 5 turns.
| summary = '''Synaptic Consumption''' is an Action and [[Illithid Power]] available to [[Full-Illithid]]s. This ability allows a character to lower all of an enemies [[ability score]]s by 5, then 1 per turn, and heal themselves for 5 turns.
| description = Devour your foe, lowering all of their [[Ability Scores]] initially by 5, and by 1 each subsequent turn. Additionally, you regain {{DamageText|2~20|Healing}} per turn. This lasts for 5 turns, after which the target is left {{cond|Prone}}
| description = Devour your foe, lowering all of their [[Ability Scores]] initially by 5, and by 1 each subsequent turn. Additionally, you regain {{DamageText|2~20|Healing}} per turn. This lasts for 5 turns, after which the target is left {{cond|Prone}}
| damage = amount:2d10, type:Healing
| damage = amount:2d10, type:Healing
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| condition2 = Prone
| condition2 = Prone
| condition save = INT
| condition save = INT
| used by creatures = Mind Flayer
| used by creatures = Full-Illithid
| notes =
| notes =
}}
}}

Revision as of 13:21, 11 November 2023

Template:Up to date

Absorb Intellect.webp

Synaptic Consumption is an Action and Illithid Power available to Full-Illithids. This ability allows a character to lower all of an enemies ability scores by 5, then 1 per turn, and heal themselves for 5 turns.

Description

Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2~20hit points per turn. This lasts for 5 turns, after which the target is left Prone Prone

Properties

Damage:
D10 Healing.png 2d10 (2~20) hit points
Details:
 Range: 18 m / 60 ft
Duration: 5 turns

Condition: Absolute Consumption

Absolute Consumption Absolute Consumption

Duration: 5 turns

Intelligence saving throw

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

Condition: Prone

Prone Prone

How to learn

Used by creatures: Full-Illithid