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Fly (bonus action): Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ActionPage
{{SpellPage
| image = Fly.webp
| image = Fly.webp
| summary = This bonus action allows you to fly through the air using your movement speed.
| summary = This bonus action allows you fly through the air using your movement speed.
| description = Fly to a target position
| description = Bestow the ability to {{SAI|Fly (Class Action)|Fly}} upon yourself.
| level = 3
| school = Transmutation
| cost = bonus
| cost = bonus
| condition = Flight
| condition = Flight
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| range = self
| range = self
| recharge = Long Rest
| recharge = Long Rest
| notes = *Granted by {{RarityItem|Helldusk Armour}}
| granted by items = Helldusk Armour
| notes = * Grants the ability {{SAI|Fly (Class Action)|Fly}} for ten turns.
}}
}}

Revision as of 01:17, 14 November 2023

Template:Up to date

Fly.webp

Fly (bonus action) is a level 3 transmutation spell. This bonus action allows you fly through the air using your movement speed.

Description

Bestow the ability to Fly Fly upon yourself.

Properties

Cost
Bonus action
Details
 Range: Self
Recharge: Long rest

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Flight

Flight Flight

Duration: 10 turns

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

How to learn

Granted by the following items:

Notes

  • Grants the ability Fly Fly for ten turns.