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Melf's Acid Arrow: Difference between revisions
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|class learns at level 3 = Wizard, | |class learns at level 3 = Wizard, Circle of the Land:Swamp | ||
|class learns at level 7 = Eldritch Knight | |class learns at level 7 = Eldritch Knight | ||
|class learns at level 8 = Arcane Trickster | |class learns at level 8 = Arcane Trickster |
Revision as of 11:39, 21 November 2023
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Properties
- Damage
- 4d4 (4~16) Acid
- Details
- Range: 18 m / 60 ft
- Creates Area: Acid Surface
At higher levels
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.Condition: Melf's Acid Arrow
Area: Acid Surface
How to learn
Classes:
- Class Level 3: Wizard, and Circle of the Land (Swamp)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Notes
- Can be cast with Melf's First Staff once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.