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Melf's Acid Arrow: Difference between revisions

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(Pruned the unused template parameters, made the spells effects more accurate to how they work in game.)
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|ritual =  
|ritual =  
|classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster
|classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster
|class learns at level 3 = Wizard, {{Class|Circle of the Land}} (Swamp)
|class learns at level 3 = Wizard, Circle of the Land:Swamp
|class learns at level 7 = Eldritch Knight
|class learns at level 7 = Eldritch Knight
|class learns at level 8 = Arcane Trickster
|class learns at level 8 = Arcane Trickster

Revision as of 11:39, 21 November 2023

Template:Up to date

Melf's Acid Arrow.webp

Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Properties

Damage
D4 Acid.png 4d4 (4~16) Damage TypesAcid
Details
 Range: 18 m / 60 ft
Creates Area: Acid Surface

At higher levels

Upcast: Casting this spell at a higher level deals an extra 2d4Damage TypesAcid damage (1d4Damage TypesAcid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.

Condition: Melf's Acid Arrow

Melf's Acid Arrow Melf's Acid Arrow

Duration: 1 turn

  • Affected entity takes 2d4Damage TypesAcid damage at the end of their turn.

Area: Acid Surface

How to learn

Classes:

Notes

  • Can be cast with Melf's First Staff once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.

Visuals

External Links