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Ensnaring Strike (Melee): Difference between revisions
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| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Ranger | | classes = Ranger | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| class learns at level 3 = Oath of the Ancients | | class learns at level 3 = Oath of the Ancients:Oath Spell | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | | higher levels = [[Spells#Upcasting|Upcast]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | ||
| | | variant of = Ensnaring Strike | ||
| notes = | | notes = | ||
| video = | | video = |
Revision as of 08:28, 22 November 2023
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
This spell is the melee variant of
.Description
Your attack summons thorny vines, dealing Weapon Damage and possibly your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
- Action
- Cost on hit
- Bonus action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: condition deals an extra 1d6Piercing damage per level.Condition: Ensnared
Duration: 10 turns
- Cannot move and takes 1d6Piercing damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
How to learn
Classes:
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients (Oath Spell)
This spell is a variation of: