Wild Magic: Telekinesis: Difference between revisions

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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Telekinesis''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect works just like casting the {{SAI|Telekinesis}} spell.
| summary = '''Wild Magic: Telekinesis''' is a {{Class|Wild Magic Sorcerer}} that may be used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell.
| description = Able to lift and throw objects and creatures with your mind until the end of your turn.
| description = Able to lift and throw objects and creatures with your mind until the end of your turn.
| image = Wild Magic Turn Magic.webp  
| image = Wild Magic Turn Magic.webp  
| condition = Wild Magic: Telekinesis
| condition = Wild Magic: Telekinesis
| condition duration = 2
| condition duration = 2
| class learns at level 1 = Wild Magic
| class learns at level 1 = Wild Magic Sorcerer
| notes =  
| notes =  
}}
}}
{{SorcererNavbox}}
{{SorcererNavbox}}

Revision as of 09:45, 24 November 2023

Wild Magic Turn Magic.webp

Wild Magic: Telekinesis is a Wild Magic Sorcerer that may be used when you trigger a Wild Magic Wild Magic roll. This effect works just like casting the Telekinesis Telekinesis spell.

Description

Able to lift and throw objects and creatures with your mind until the end of your turn.


Condition: Wild Magic: Telekinesis

Wild Magic: Telekinesis Wild Magic: Telekinesis

Duration: 2 turns

  • You are able to use Telekinesis without expending a spell slot.

How to learn

Classes: