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Wild Magic: Telekinesis
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Description
Throw a creature or object up to 18 m (60 ft) with a thought. Once per turn, you can use Telekinesis again without expanding a spell slot.
Heavier items deal more damage.
Technical details
UID
Shout_WildMagic_TelekinesisCondition: Wild Magic: Telekinesis
Wild Magic: Telekinesis
Duration: 2 turns
- You are able to use Telekinesis without expending a spell slot.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer
Bugs
- Despite the description, the effect lasts until the end of the next turn.









































