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Telekinesis
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Description
Throw a creature or object up to 18 m (60 ft) with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.
Heavier items deal more damage.Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- STR Save
- Range: 18 m ( 60 ft)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Throw_TelekinesisCondition: Telekinesis
Telekinesis
Duration: 10 turns
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
How to learn
Classes:
- Class level 9: Sorcerer, Wizard, Knowledge Domain, and The Great Old One
Granted by items:
- ( Recharge: Short rest)
- ( Recharge: Long rest)
Other ways to learn:
- Wizards with Level 5 Spell Slots can transcribe a Scroll of Telekinesis to their spellbooks.
Notes
- Bodies or objects that cannot be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
- If the target is a creature who succeeds their initial save, the caster does not get the Telekinesis condition and thus, cannot recast this spell. This can be avoided by targeting an item with the initial cast, guaranteeing the Telekinesis condition and recast spell, and then targeting a creature on subsequent casts with the recast spell.
- Creatures succeeding a saving throw against the recast spell do not prematurely end the Telekinesis condition.
- Telekenesis is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be recast without spending another spell slot as long as Concentration is not broken. This condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or, in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, Telekenesis) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Telekenesis. In the case of this condition, it may result in an unexpectedly low spell save DC.
Visuals
External links[edit | edit source]
- Telekinesis on the Forgotten Realms Wiki
















