Ad placeholder
Telekinesis
Jump to navigation
Jump to search
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.
18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.
UID
Description
Throw a creature or object up to
Heavier items deal more damage.
Properties
- Cost
Action +
Level 5 Spell Slot
- Details
STR Save
Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Throw_Telekinesis
Condition: Telekinesis
Duration: 10 turns
Spell save DC Strength saving throw
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
How to learn
Classes:
- Class level 9: Sorcerer, Wizard, Knowledge Domain, and The Great Old One
Granted by items:
Hr'a'cknir Bracers (
Recharge: Short rest)
Tressym Collar (
Recharge: Long rest)
Notes
- Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
- If the target fails its initial save, you don't get the extra, spell-slot-free casts from the spell.
- is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be recast without spending another spell slot as long as is not broken. This condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or, in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, ) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Telekenesis. In the case of this condition, it may result in an unexpectedly low spell save DC.
Visuals
External links[edit | edit source]
Telekinesis on the Forgotten Realms Wiki