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The Sparkle Hands: Difference between revisions

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| quote = 'Sometimes I just want to feel that spark,' Yrre the Sparkstruck said. 'Feel the lightning course through me.'
| quote = 'Sometimes I just want to feel that spark,' Yrre the Sparkstruck said. 'Feel the lightning course through me.'
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->|<!-- Following are Armour- and Shield-related properties -->
| <!-- Following are Armour- and Shield-related properties -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->|<!-- Following are general properties, which should be filled in for ALL types of equipment. -->
| <!-- Following are general properties, which should be filled in for ALL types of equipment. -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| weight kg = 0.55
| weight kg = 0.55
| weight lb = 1.2
| weight lb = 1.2
| price = 110
| price = 110
| uid = MAG_ChargedLightning_AbilityCheckBoost_Gloves
| uuid = a0bbe602-ffc1-45f1-9a09-de7d11575465
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* '''Conductive Strikes:''' On a hit with an {{SAI|Unarmed Strike|unarmed}} attack, the wearer gains 2 {{Cond|Lightning Charges}}.
* '''Conductive Strikes:''' On a hit with an {{SAI|Unarmed Strike|unarmed}} attack, the wearer gains 2 {{Cond|Lightning Charges}}.

Revision as of 15:18, 27 November 2023

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The Sparkle Hands image

The Sparkle Hands are a pair of rare Gloves that grant Lightning Charges on unarmed attacks and provides Advantage Icon.png Advantage against metal constructs and armoured foes while charged.

Description Icon.png

'Sometimes I just want to feel that spark,' Yrre the Sparkstruck said. 'Feel the lightning course through me.'

Properties

  • Gloves Gloves
  • Rarity: Rare
  •  Weight: 0.55 kg / 1.1 lb
  • Price: 110 gp
  • UID MAG_ChargedLightning_AbilityCheckBoost_Gloves
    UUID a0bbe602-ffc1-45f1-9a09-de7d11575465

Special

The wearer of this item gains:

Where to find

Notes

  • Throwing attacks and improvised weapon attacks also count as unarmed for the purposes of the Conductive Strikes effect.
  • Spells/cantrips that use an Attack Roll, as opposed to a Saving Throw, also count for the purposes of the Effective Transmitter effect.
  • UUID: a0bbe602-ffc1-45f1-9a09-de7d11575465