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The Sparkle Hands

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The Sparkle Hands image

The Sparkle Hands are a pair of rare Gloves that grant Lightning Charges on unarmed attacks and provide Advantage against metal constructs and armoured foes while charged.

'Sometimes I just want to feel that spark,' Yrre the Sparkstruck said. 'Feel the lightning course through me.'

Properties

Consumable Gale Icon.png Consumable by GaleGale
  • Weight: 0.5 kg (1 lb) Weight: 0.5 kg (1 lb)
  • Price: 110 gp Price: 110 gp
  • Ico stats.png
    UID MAG_ChargedLightning_AbilityCheckBoost_Gloves
    https://bg3.norbyte.dev/search?q=name:MAG_ChargedLightning_AbilityCheckBoost_Gloves+type:itemtemplate%2Clocalitem
    UUID a0bbe602-ffc1-45f1-9a09-de7d11575465
    https://bg3.norbyte.dev/search?q=uuid:a0bbe602-ffc1-45f1-9a09-de7d11575465
    Stats MAG_ChargedLightning_AbilityCheckBoost_Gloves
    https://bg3.norbyte.dev/search?q=name:MAG_ChargedLightning_AbilityCheckBoost_Gloves+type:stat
    File ARM_Gloves_Metal_A

Special

The wearer of this item gains:

Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning ChargesLightning Charges.
Effective Transmitter
While imbued with Lightning ChargesLightning Charges, attacks against metal constructs and foes wearing metal armour gain AdvantageAdvantage.

Where to find

Notes

Notes included from Conductive Strikes:

  • Conductive Strikes grants Lightning Charges on any unarmed attack, which includes ThrowThrow attacks.
  • Unlike similar passives, Conductive Strikes lacks a OncePerAttack restriction and thus triggers on any source of damage during an attack. For example, a Giant Barbarian:
    • Throwing Lightning Jabber deals damage from the weapon, granting 2 Lightning Charges.
    • Deals lighting damage from Throwing: Lightning DamageThrowing: Lightning Damage, granting an additional 2 Lightning Charges.
    • Deals damage from Elemental CleaverElemental Cleaver, granting an additional 2 Lightning Charges.
      • When combined altogether, a total of 6 Lightning Charges have been granted by a single attack.

Notes included from Effective Transmitter:

  • Spells/cantrips that use an Attack Roll, as opposed to a Saving Throw, also count for the purposes of the Effective Transmitter effect.

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