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Exterminator's Axe: Difference between revisions

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| uid = UND_DuergarRaft_PestKillerAxe
| uid = UND_DuergarRaft_PestKillerAxe
| uuid = 6e05319b-d8c4-4dbc-b0f4-cea561810fa6
| uuid = 6e05319b-d8c4-4dbc-b0f4-cea561810fa6
| passives = Scourge of Pests
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* {{Passive|Scourge of Pests}}
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->

Revision as of 11:01, 2 December 2023

Template:Up to date

Exterminator's Axe image

Exterminator's Axe is an uncommon greataxe that deals additional Damage TypesFire damage to Plants, Insects, and Small creatures.

Description Icon.png

The intricate engravings on this axe's blade and handle make plain the skill of its smith.

Properties

Damage
D12 Slashing.png 1d12 (1~12) + Strength modifier Damage TypesSlashing
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 130 gp
UID UND_DuergarRaft_PestKillerAxe
UUID 6e05319b-d8c4-4dbc-b0f4-cea561810fa6

Special

The holder of this item gains:

Scourge of Pests
Deals an additional 1d6Damage TypesFire damage to Plants, Myconids[See Notes], and Small creatures.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find

Gallery

External links