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Last edited on 2024-02-09 (13 days ago). If multiple days have passed since, this template should be removed.
|Level 7 Wizard Duergar
|7.5 m (25 ft)
|75 kg (150 lb)
| Mage Armour
|Base Armour Class is 13.
|Size is increased.
| Duergar Resilience
|Advantage against Illusions, Charmed, and Paralysed.
| Dwarven Resilience
|Advantage on Saving throws against being Poisoned, have Resistance against Poison damage.
| Grim Harvest
|Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.
| Opportunity Attack
|Automatically attack an enemy moving out of reach.
| Sunlight Sensitivity
|While in sunlight, Disadvantage on Attack Rolls and Perception Checks.
| Superior Darkvision
|See in the dark up to 24m/80ft.
|Limit a foe's sight range. Attack rolls against it have Advantage and the foe attacks with Disadvantage.
|Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level.
| Animate Dead
|Animate a corpse to create an undead servant from nearby corpses.