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Zephyr Break: Difference between revisions
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|range ft=40 | |range ft=40 | ||
|cost = action | |cost = action | ||
|save = STR | |||
|save dc = caster | |||
|on save = Targets still take half damage. | |||
|condition=Off Balance | |condition=Off Balance | ||
|condition save=STR | |condition save=STR |
Revision as of 07:50, 22 December 2023
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell
while dealing thunder damage.Properties
- Cost
- Action
- Damage
- 6d6 (6~36) Thunder
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: