Zephyr Break: Difference between revisions

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(Added new save fields)
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|range ft=40
|range ft=40
|cost = action
|cost = action
|save = STR
|save dc = caster
|on save = Targets still take half damage.
|condition=Off Balance
|condition=Off Balance
|condition save=STR
|condition save=STR

Revision as of 08:50, 22 December 2023

Gust of Wind.webp

Zephyr Break is a weapon action granted by Nyrulna.

Description

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.

Properties

Cost
Action
Damage
D6 Thunder.png 6d6 (6~36) Damage TypesThunder damage
Details
Attack roll
STR Save (Spell save DC) (On Save: Targets still take half damage.)
 Range: 12 m / 40 ft
Recharge: Short rest

Condition: Off Balance

Off Balance Off Balance

Duration: 2 turns

Spell save DC  Strength saving throw

How to learn

Granted by the weapons: