Absolute Power: Difference between revisions

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(Added the extra strength modifier increase to damage that isn't listed on the weapons description)
(Added save DC and corrected extra damage)
Line 8: Line 8:
| cost = action
| cost = action
| damage = weapon
| damage = weapon
| extra damage = 1d6
| extra damage = <nowiki>Strength modifier</nowiki>
| extra damage type = Force
| extra damage type = Weapon
| extra damage 2 = Strength
| extra damage 2 = 1d6
| extra damage type 2 = Bludgeoning
| extra damage type 2 = Force
| attack roll = yes
| attack roll = yes
| save = Strength
| save = Strength
| save dc = caster
| range = weapon
| range = weapon
| recharge = Short Rest
| recharge = Short Rest
| notes =  
| notes =  
}}
}}

Revision as of 22:00, 27 December 2023

Template:Up to date

Faithbreaker is a weapon action that deals additional Damage TypesForce damage, adds your strength bonus to your damage a second time, and pushes targets away.

Description

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

Properties

Cost
Action
Damage
Normal weapon damage
+
Strength modifier Damage TypesWeapon damage
+
D6 Force.png 1d6 (1~6) Damage TypesForce damage
Details
Attack roll
STR Save (Spell save DC) (On Save: Target isn't pushed back.)
 Range: Normal weapon range
Recharge: Short rest


How to learn

Granted by the weapons: