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Animal Friendship: Difference between revisions

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(Updated save fields)
(Feat: Magic Initiate: Bard)
Line 8: Line 8:
| class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell
| class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell
| class learns at level 2 = Ranger
| class learns at level 2 = Ranger
| granted by feats = Magic Initiate: Druid  
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid  
| granted by items = Beastmaster's Chain
| granted by items = Beastmaster's Chain
| summary = This spell charms a beast and convinces it you mean no harm.
| summary = This spell charms a beast and convinces it you mean no harm.

Revision as of 18:54, 31 December 2023

Template:Up to date

Animal Friendship.webp

Animal Friendship is a level 1 enchantment spell. This spell charms a beast and convinces it you mean no harm.

Description

Convince a beast not to attack you.

The creature must have an Intelligence of 3 or less.
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might become hostile when the spell ends.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Feats:

Granted by the following items:

External Links