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Hex (Dexterity): Difference between revisions
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HiddenDragon (talk | contribs) m (Add conditional damage) |
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| cost = bonus, spell1 | | cost = bonus, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = 1d6 | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = Necrotic | ||
| damage | | damage con = yes | ||
| damage per = | |||
| damage per = | | extra damage = | ||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type | | extra damage type = | ||
| extra damage per = | |||
| extra damage per = | |||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged |
Revision as of 06:45, 3 January 2024
Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
Description
Deal an additional 1d6Necrotic damage when you attack the target and impart Disadvantage on Dexterity Checks.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Damage
- 1d6 (1~6) Necrotic (conditional)
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hex: Dexterity
[[ Hex: Dexterity
(Condition)| Hex: Dexterity
]]
How to learn
This spell is a variation of: