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Sunbeam: Difference between revisions
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| damage type = Radiant | | damage type = Radiant | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = CON | |||
| on save = Targets still take half damage. | |||
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| range m = | | range m = |
Revision as of 17:39, 3 January 2024
Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use on subsequent turns without expending a Spell Slot.
Description
A beam of brilliant light sears and all creatures in its path.
Properties
- Cost
- Action + Level 6 Spell Slot
- Damage
- 6d8 (6~48) Radiant
- Details
- CON Save (On Save: Targets still take half damage.)
- AoE: 18 m / 60 ft (Line)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Blinded
Duration: 10 turns
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
Condition: Sunbeam
Duration: 10 turns
- Can
How to learn
Notes
- This spell creates a beam of light from the caster out to a distance of 18 m / 60 ft. The beam is 2.5 m / 8 ft wide.
- The incantation for Sunbeam is Incendē, the Latin command "set on fire/inflame!"
Visuals
External links
- Sunbeam on the Forgotten Realms Wiki