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Maul +1: Difference between revisions

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m (Changed location to list of traders using magic weapon table.)
m (Added damage type category)
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| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! -->
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 2d6 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 2d6 + 1
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5 <!-- The weight in kg. -->
| weight kg = 4.5 <!-- The weight in kg. -->
Line 37: Line 25:
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* {{Passive|Tenacity (passive feature)}}
* {{Passive|Tenacity (passive feature)}}
| weapon actions = Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Backbreaker, Concussive Smash
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
* Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
| notes =
| notes =
}}
}}
[[Category:Sources of Bludgeoning damage]]

Revision as of 09:56, 20 January 2024

Template:Up to date

Maul +1 image

Maul +1 is an uncommon, lightly enchanted maul.

Description Icon.png

A weapon of dwarven make: elegant, but strong enough to last several human lifetimes.

Properties

Damage
D6 Bludgeoning.png 2d6 + 1 (3~13) + Strength modifier Damage TypesBludgeoning
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 40 gp
UID WPN_Maul_1
UUID 7e8ef269-0e7b-4352-8828-89c5fced943c

Special

The holder of this item gains:

Tenacity Tenacity
When you miss an attack, you deal Strength ModifierDamage TypesBludgeoning damage (minimum of 1) anyway.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

  • * Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.