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Mauls
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weapon. The following are some base attributes common to most mauls, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Maul. Further down below, you can find a list of all mauls in the game.
are a type of two-handed martial meleeProperties
- Damage
2d6 (2~12) + Strength modifier
- Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions[edit source]
proficiency, equip in main hand to gain:
If you have- ) (
- Put extra force behind your strike to possibly knock your enemy Short rest.) . ( Recharge:
- ) (
- Hit an enemy with all your might to deal damage and possibly Short rest.) them. ( Recharge:
List of mauls
Item | Ench. | Damage | Damage type | Weight | Price | Special |
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Maul | 2d6 | Bludgeoning | 4.5 kg 9 lb | 40 | ||
Pactbound Maul | 2d6 | Bludgeoning | 4.5 kg 9 lb | 0 | ||
Rusty Maul | 2d6 | Bludgeoning | 4.5 kg 9 lb | 3 | ||
Doom Hammer | 2d6 | Bludgeoning | 4.5 kg 9 lb | 65 |
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Hamarhraft | 2d6 | Bludgeoning | 4.5 kg 9 lb | 65 |
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Maul +1 | +1 | 2d6 + 1 | Bludgeoning | 4.5 kg 9 lb | 40 | |
Corpsegrinder | +2 | 2d6 + 2 1d4 | Bludgeoning Thunder | 4.5 kg 9 lb | 190 |
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Foebreaker | +2 | 2d6 + 2 | Bludgeoning | 4.5 kg 9 lb | 480 |
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Legacy content
External links[edit | edit source]
- Maul on the Forgotten Realms Wiki