Mauls

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Mauls Mauls are a type of two-handed martial melee weapon. Following are some base attributes common to most mauls, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Maul. Further down below, you can find a list of all mauls in the game.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
 Two-Handed
 Melee: 1.5 m / 5  ft
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

List of mauls

Weapon Enchant. Damage Damage Type Weight Price Special


Maul

2d6

Bludgeoning

4.5 kg
9 lb

40


Rusty Maul

2d6

Bludgeoning

4.5 kg
9 lb

3


Doom Hammer

2d6

Bludgeoning

4.5 kg
9 lb

65


Hamarhraft

2d6

Bludgeoning

4.5 kg
9 lb

65
  • Shockwave Shockwave
    When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.


Maul +1

+1

2d6 + 1

Bludgeoning

4.5 kg
9 lb

40


Corpsegrinder

+2

2d6 + 2
1d4

Bludgeoning
Thunder

4.5 kg
9 lb

190

  • Grand Slam Grand Slam ()

    Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.


Foebreaker

+2

2d6 + 2

Bludgeoning

4.5 kg
9 lb

480

Legacy content

External links[edit | edit source]

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