Mauls

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Mauls Mauls are a type of martial, two-handed, melee Weapon. Following are some base attributes common to most Mauls, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Maul. Further down below, you can find a list of all Mauls in the game.

Properties

Damage:
Details:
 Two-Handed
Range: 1.5 m / 5 ft
Dippable Dippable

Actions

Proficiency Icon.png If you have Proficiency, equip in main hand to gain:

List of Mauls

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special

Maul Icon.png
Maul

2d6 Bludgeoning

4.5 kg
9.0 lb

40

Maul PlusOne Icon.png
Doom Hammer

2d6 Bludgeoning

4.5 kg
9.0 lb

65

Hamarhraft Icon.png
Hamarhraft

2d6 Bludgeoning

4.5 kg
9.0 lb

65
  • Shockwave: When the wearer Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Maul PlusOne Icon.png
Maul +1

+1 2d6 + 1 Bludgeoning

4.5 kg
9.0 lb

40

Corpsegrinder Icon.png
Corpsegrinder

+2 2d6 + 2 Bludgeoning 1d4 Thunder

4.5 kg
9.0 lb

190

Foebreaker Icon.png
Foebreaker

+2 2d6 + 2 Bludgeoning

4.5 kg
9.0 lb

480
  • Lethal Weapon: This weapon ignores Damage Types Bludgeoning Resistance.