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Mauls
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Mauls are a type of two-handed martial melee weapon. The following are some base attributes common to most mauls, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Maul. Further down below, you can find a list of all mauls in the game.
Properties
- Damage
2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Two-Handed
- Melee: 1.5 m (5 ft)
- Dippable
Actions[edit section]
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy Prone. ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
List of mauls
| Item | Ench. | Damage | Damage type | Weight | Price | Special |
|---|---|---|---|---|---|---|
| Maul | 2d6 | Bludgeoning | 4.5 kg 9 lb | 30 | Main hand only:
| |
| Pactbound Maul | 2d6 | Bludgeoning | 4.5 kg 9 lb | 0 | Main hand only:
| |
| Rusty Maul | 2d6 | Bludgeoning | 4.5 kg 9 lb | 3 | Main hand only:
| |
| Doom Hammer | 2d6 | Bludgeoning | 4.5 kg 9 lb | 65 |
| |
| Hamarhraft | 2d6 | Bludgeoning | 4.5 kg 9 lb | 65 | Main hand only:
| |
| Maul +1 | +1 | 2d6 + 1 | Bludgeoning | 4.5 kg 9 lb | 40 | Main hand only:
|
| Corpsegrinder | +2 | 2d6 + 2 1d4 | Bludgeoning Thunder | 4.5 kg 9 lb | 190 | Main hand only:
|
| Foebreaker | +2 | 2d6 + 2 | Bludgeoning | 4.5 kg 9 lb | 480 |
|
Legacy content
External links[edit section | visual editor]
- on the Forgotten Realms Wiki















































































