Mauls
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Mauls are a type of martial, two-handed, melee Weapon. Following are some base attributes common to most Mauls, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Maul. Further down below, you can find a list of all Mauls in the game.
Properties
- Damage:
- Details:
-
Two-Handed
-
Range: 1.5 m / 5 ft
-
Dippable
Actions
If you have Proficiency, equip in main hand to gain:
Tenacity (Reaction): When you miss an attack, deal
Bludgeoning damage equal to your Strength Modifier (or a minimum of 1).
Backbreaker: Put extra force behind your strike to possibly knock your enemy Prone.
Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
List of Mauls
Weapon | Enchant. | Damage | Damage Type | Extra Dmg. | E.D. Type | Weight | Price | Special |
---|---|---|---|---|---|---|---|---|
2d6 | Bludgeoning |
4.5 kg
|
40 | |||||
2d6 | Bludgeoning |
4.5 kg
|
65 |
|
||||
2d6 | Bludgeoning |
4.5 kg
|
65 | |||||
+1 | 2d6 + 1 | Bludgeoning |
4.5 kg
|
40 | ||||
+2 | 2d6 + 2 | Bludgeoning | 1d4 | Thunder |
4.5 kg
|
190 | ||
+2 | 2d6 + 2 | Bludgeoning |
4.5 kg
|
480 |
|