Unusual Skull: Difference between revisions

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(added details about his riddles)
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| image = Skull A Icon.webp
| image = Skull A Icon.webp
| icon = Skull A Unfaded Icon.webp
| icon = Skull A Unfaded Icon.webp
| description = A skull sitting on a shelf. Interacting does nothing.
| description = A skull sitting on a shelf. Interacting does nothing unless the player has been sent to prison, at which point it will speak with the player, calling itself Marvin, and serve as a method for escaping prison.
| quote = The top of this skull is cracked with a lattice of shallow fractures.
| quote = The top of this skull is cracked with a lattice of shallow fractures.
| where to find = Can be found on a shelf in a cell in Wyrm's Rock Prison.
| where to find = *Can be found on a shelf in a cell in Wyrm's Rock Prison.
| type = Misc
| type = Misc
| rarity = common
| rarity = common
| weight kg = 250
| weight kg = 250
| weight lb = 500
| weight lb = 500
| effect = When speaking to Marvin the skull as a prisoner it will offer the player two riddles before allowing them to escape.
*Riddle 1: I fly but not through the sky. I say goodbye at night and hello in the morning. I am part of you, and follow you wherever you go. I wear only black and run from the light. Yet without it, I couldn't exist.
**Answer: A Shadow.
*Riddle 2: I am beaten and battered, but never break. My crown has felt the strike of endless blades, yet I can never move. I never sweat, even when the summertide sun shines upon me. Who am I?
**Answer: An Anvil
If the player succesfully answers both riddles then Marvin will teleport them outside the cell with 10 turns of {{sai|Greater Invisibility}}, aiding them in escaping the prison.
If the player answers either riddle incorrectly Marvin will teleport them directly infront of the nearby guards sat around the table with the {{cond|Fugitive}} debuff, causing the guards to attack.
| notes = * In order to interact with the skull you must use the context menu and select interact as the default option is pick up.
* Marvin will describe his reason for being imprisoned as a "Bacchanalian" night of debauchery, a term refering to real-world Roman festivals hosted in the honour of the real-world god Dionysus.
| price = 1
| price = 1
}}
}}

Revision as of 10:33, 24 January 2024

Unusual Skull image

A skull sitting on a shelf. Interacting does nothing unless the player has been sent to prison, at which point it will speak with the player, calling itself Marvin, and serve as a method for escaping prison.

Description Icon.png
The top of this skull is cracked with a lattice of shallow fractures.

Properties

Effect

When speaking to Marvin the skull as a prisoner it will offer the player two riddles before allowing them to escape.

  • Riddle 1: I fly but not through the sky. I say goodbye at night and hello in the morning. I am part of you, and follow you wherever you go. I wear only black and run from the light. Yet without it, I couldn't exist.
    • Answer: A Shadow.
  • Riddle 2: I am beaten and battered, but never break. My crown has felt the strike of endless blades, yet I can never move. I never sweat, even when the summertide sun shines upon me. Who am I?
    • Answer: An Anvil

If the player succesfully answers both riddles then Marvin will teleport them outside the cell with 10 turns of Greater Invisibility Greater Invisibility, aiding them in escaping the prison.

If the player answers either riddle incorrectly Marvin will teleport them directly infront of the nearby guards sat around the table with the Fugitive Fugitive debuff, causing the guards to attack.

Where to find

  • Can be found on a shelf in a cell in Wyrm's Rock Prison.

Notes

  • In order to interact with the skull you must use the context menu and select interact as the default option is pick up.
  • Marvin will describe his reason for being imprisoned as a "Bacchanalian" night of debauchery, a term refering to real-world Roman festivals hosted in the honour of the real-world god Dionysus.