Nightdome: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
{{Character info|name=Nightdome|image=[[File:Nightdome.PNG|350px]]|imagename=|HP=300; 390{{Tactician}}|passive={{PAS|Cursed Vengeance}}|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|lightning=double|necrotic=immune|poison=double|psychic=immune|radiant=vulnerable|thunder=double}}
{{Character info|name=Nightdome|image=[[File:Nightdome.PNG|350px]]|imagename=|HP=300; 390{{Tactician}}|passive={{PAS|Cursed Vengeance}}|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|lightning=double|necrotic=immune|poison=double|psychic=immune|radiant=vulnerable|thunder=double}}


'''Nightdome''' is an entity found in [[Act Two]]. It is a magical shield born of the [[shadow curse]].
'''Nightdome''' is an [[environmental object]] found in [[Act Two]]. It is a magical shield born of the [[shadow curse]].


{{Spoiler warning|act=2}}
{{Spoiler warning|act=2}}
Line 22: Line 22:


* [[Lift the Shadow Curse]]
* [[Lift the Shadow Curse]]
[[Category:Environmental objects]]

Revision as of 04:58, 29 January 2024

Nightdome
Nightdome.PNG
Stats



Bg3 content hr.png
HP Icon.png  HP 300; 390TTactician
Passive features
Resistances
Resistant to non-magical SlashingResistant to non-magical PiercingResistant to non-magical BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticResistant to all FireResistant to all LightningResistant to all ColdImmune to all PsychicResistant to all PoisonVulnerable to Radiant

Nightdome is an environmental object found in Act Two. It is a magical shield born of the shadow curse.

The Nightdome acts as a shield to protect Oliver during his combat encounter.

Mechanics

The shield is resistant to all damage types other than magical weapons and force. However, damaging the shield directly is a risky prospect, as it triggers its passive Cursed Vengeance Cursed Vengeance to return all damage dealt back to the attacker twofold. All reflected damage is dealt as necrotic damage.

Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.

Health reductions

Related Quests