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Infernal Spear: Difference between revisions

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(Added damage type category)
m (added note about not applying poison)
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| versatile damage = 1d8 +1
| versatile damage = 1d8 +1
| extra damage = 3 Poison
| extra damage = 3 Poison
| extra damage 2 =
| range =
| range m =
| range ft =
| finesse =
| heavy =
| light =
| reach =
| thrown = yes
| thrown = yes
| can't dual wield =
| dippable =
| weight kg = 1.35
| weight kg = 1.35
| weight lb = 2.7
| weight lb = 2.7
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| special = * {{Passive|Infernal Weapon}}
| special = * {{Passive|Infernal Weapon}}
| where to find = Looted from Iron Consul Mian and/or Nuff in [[Wyrm's Rock Fortress]]
| where to find = Looted from Iron Consul Mian and/or Nuff in [[Wyrm's Rock Fortress]]
| notes = * The Infernal Weapon passive does not apply the Poisoned condition on hit.
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Poison damage]]
[[Category:Sources of Poison damage]]

Revision as of 08:03, 30 January 2024

Infernal Spear image

Infernal Spear is a rare, lightly enchanted (+1) special variant of the Spears family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

Precise infernal runes are woven into this weapon's filigree, implying a creator well-versed in hellish arcana.

Properties

One-handed damage
D6 Piercing.png 1d6 + 1 (2~7) + Strength modifier Damage TypesPiercing
Two-handed damage
D8 Piercing.png 1d8 + 1 (2~9) + Strength modifier Damage TypesPiercing
Extra damage
3 Damage TypesPoison
Details
Spears Spears
Rarity: Rare
Enchantment: + 1
 Versatile
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 190 gp
UID MAG_Infernal_Spear
UUID e8f6c0aa-de5c-45a5-97fd-599addc036f1

Special

The holder of this item gains:

Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Where to find

Notes

  • The Infernal Weapon passive does not apply the Poisoned condition on hit.