Continual Flame (Condition): Difference between revisions

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m (HarveyPekar moved page Conditional Flame (Condition) to Continual Flame (Condition): bames nond had a stronk)
(Added properties (using bot))
 
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{{Condition page|effects=* Enveloped in flames that produce no heat and never seem to die out.
{{Condition page|effects=* Enveloped in flames that produce no heat and never seem to die out.
* Identical to the effect of {{cond|Light}}|notes=* Affects five Standing Torches on the [[Ruined Battlefield]] near {{coords|-48|41}}|icon=Light Icon.webp}}
* Identical to the effect of {{cond|Light}}|stack id=LIGHT|status groups=SG_Light, SG_RemoveOnRespec|notes=* Affects five Standing Torches on the [[Ruined Battlefield]] near {{coords|-48|41}}|icon=Light Icon.webp}}

Latest revision as of 15:18, 3 February 2024

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Properties

Status IDStack ID: LIGHT

Status groupsStatus groups: SG_LightSG_RemoveOnRespec

Notes

Conditions with the same stack ID

Conditions with the stack ID LIGHT, only one of these can be applied at the same time:

Condition Effects

Continual Flame (Condition) Continual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Light (Condition) Light

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

Sources of Continual Flame

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