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Martial Exertion (Condition): Difference between revisions

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| effects =
| effects =
* Affected entity has pushed past its physical limits, taking {{DamageText|6d6|Piercing}} damage per turn to perform an additional attack per turn and to double its [[Movement Speed|movement speed]].
* Affected entity has pushed past its physical limits, taking {{DamageText|6d6|Piercing}} damage per turn to perform an additional attack per turn and to double its [[Movement Speed|movement speed]].
| stack id=MAG_MARTIAL_EXERTION
| stack priority=20
| tick type=start turn
| properties=DisableCombatlog, DisablePortraitIndicator, DisableOverhead, ApplyToDead
| notes=
}}
}}

Latest revision as of 18:36, 3 February 2024

  • Affected entity has pushed past its physical limits, taking 6d6Damage TypesPiercing damage per turn to perform an additional attack per turn and to double its movement speed.

Properties

Stack ID Stack ID: MAG_MARTIAL_EXERTION

Loses duration Loses duration: start of turn

Stack priority Stack priority: 20

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID MAG_MARTIAL_EXERTION, only one of these can be applied at the same time:

Condition Effects

Martial Exertion (Condition) Martial Exertion

  • Affected entity has pushed past its physical limits, taking 6d6Damage TypesPiercing damage per turn to perform an additional attack per turn and to double its movement speed.

Sources of Martial Exertion