Shortsword +2: Difference between revisions

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| description =  
| description =  
| quote = A common and effective sword, carried by adventurers, thieves, and watchmen alike.
| quote = A common and effective sword, carried by adventurers, thieves, and watchmen alike.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed
| type = Shortswords <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Shortswords
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +2
| damage = 1d6 + 2 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d6 + 2  
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =
| light = yes
| light = yes
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
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| price = 95
| price = 95
| weapon actions = Piercing Strike, Flourish
| weapon actions = Piercing Strike, Flourish
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find =  
* This weapon can be bought from various traders depending on the party's level.
* This weapon can be bought from various traders depending on the party's level.
* In the locked strongbox in [[Peartree's Basement]].
* In the locked strongbox in [[Peartree's Basement]].
* Looted from [[Assassin's Folly]] in the final fight [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if a rogue is in the party.
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]

Revision as of 07:18, 24 February 2024

Shortsword +2 image

Shortsword +2 is a rare, moderately enchanted (+2) variant of the Shortswords family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

A common and effective sword, carried by adventurers, thieves, and watchmen alike.

Properties

Damage
D6 Piercing.png 1d6 + 2 (3~8) + Strength or Dexterity modifier Damage TypesPiercing damage
Details
Shortswords Shortswords
Rarity: Rare
Enchantment: + 2
 One-Handed
Finesse Finesse
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 95 gp
UID WPN_HUM_Shortsword_A_2
UUID 0839fb15-24ab-4c3a-b168-413a47ed710a

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Flourish Flourish ()

Feint an attack to possibly throw your opponent Off Balance Off Balance.

Where to find