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Staff of the Ram: Difference between revisions

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| icon = Quarterstaff PlusOne Unfaded Icon.png
| icon = Quarterstaff PlusOne Unfaded Icon.png
| category = simple
| category = simple
| description = The {{very rare|Staff of the Ram}} is a +2 [[Quarterstaves|Quarterstaff]] that can [[Stunned (Condition)|Stun]] and push back a target on a hit.
| quote = Fashioned by some unknown archmage - no identifying insignia is forthcoming.
| quote = Fashioned by some unknown archmage - no identifying insignia is forthcoming.
The staff thrums with a slow, ferocious pulse that draws its concussive power from the spiral-horned creatures that gave the weapon its name
The staff thrums with a slow, ferocious pulse that draws its concussive power from the spiral-horned creatures that gave the weapon its name

Revision as of 08:10, 1 April 2024

For the passive feature, see Staff of the Ram (Passive Feature).
Staff of the Ram image

The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit.

Description Icon.png

Fashioned by some unknown archmage - no identifying insignia is forthcoming. The staff thrums with a slow, ferocious pulse that draws its concussive power from the spiral-horned creatures that gave the weapon its name

Properties

One-handed damage
D6 Bludgeoning.png 1d6 + 2 (3~8) + Strength modifier Damage TypesBludgeoning
Two-handed damage
D8 Bludgeoning.png 1d8 + 2 (3~10) + Strength modifier Damage TypesBludgeoning
Details
Quarterstaves Quarterstaves
Rarity: Very Rare
Enchantment: + 2
 Versatile
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 480 gp
UID MAG_LC_OfTheRam_Quarterstaff
UUID be48362b-f8f7-499d-ae64-156374852387

Special

The holder of this item gains:

Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns Stuns them. This has no effect on dragons or Huge creatures.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()

Swipe at a creature to knock it Prone.

Where to find

Notes

The Staff of the Ram effect has a DC 8 Constitution saving throw.